The Ludicrously Missed Opportunities
Working in UX has taught me one thing: Never underestimate a user's will to take shortcuts, then question why something doesn't work. What...
Read moreWithout a plan, everything comes down to luck. Leave the direction of your company and your product to more than chance. Our collection of Strategy blogs covers a wide range of high-level strategic thinking and ideas from product strategies and roadmaps to customer and user experience strategies.
Working in UX has taught me one thing: Never underestimate a user's will to take shortcuts, then question why something doesn't work. What...
Read moreOn February 2nd, popular ride sharing app Uber surprised everyone by unveiling their new brand. For a company who's well known for controversy...
Read morePredicting how many teams figure out their product requirements has been following a distinct pattern over the years for me. Many times when I...
Read moreIf you look around at product design processes, you find out that there are almost as many as there are products. While some differ simply in...
Read moreIt was a dark and stormy night and Lynn Weston couldn't figure out how to turn off her computer. She had just gotten a new Windows 8 system and...
Read moreAt some point, in your early career as a UX designer, it happens: you are working on a project with multiple, even many stakeholders that each put...
Read moreAre you friends with your design team? If not, now may be the time to start working on your relationship! Designers who are not just colleagues ...
Read moreDesigning intentional interactions is a fun and creative activity that is rooted in research and typically expressed and iterated on using...
Read moreWith the holiday season upon us, and gift giving in the air, I couldn't help but notice the recent bombardment of video game commercials on TV...
Read moreIt's December and if you haven't already started your holiday shopping, you may be dreading the inevitable crowds and line-ups at your local...
Read moreInteraction consistency may be one of the most widely accepted pillars of usable interaction design. This seemingly simple concept can act as a...
Read moreWho doesn't love a good reward card? Discounts or money back on products, which I am going to buy regardless, seem good to me. Sure, I know it is...
Read moreIs there a distinction between “work†technology and personal technology? The distinction is increasingly blurred as technological...
Read moreTech is cool. And engineers just keep inventing cool tech, often without really considering what their inventions are really going to be used for...
Read moreOur Year of the iBeacon event on the afternoon of 21 May saw a lot of 'great minds that do not think alike' come together in Cambridge, UK. It...
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