Tools & Ideas
UX Glossary

Prototyping

UX Glossary - Prototyping

What is Prototyping?

Prototyping is the process of creating early, testable versions of a product or feature to explore ideas, validate concepts, and gather feedback before full development. Prototypes can range from simple paper sketches to interactive digital models that simulate the final product experience. They serve as a communication tool between designers, developers, stakeholders, and users.

Prototypes vary in fidelity (low to high) and functionality (static to interactive). Low-fidelity prototypes like wireframes focus on structure and layout, while high-fidelity prototypes include detailed visual design and interactions. The choice of prototype type depends on what you need to test and communicate at each stage of the design process.

Why is Prototyping Important?

Prototyping is important because it reduces risk and saves time and money by identifying problems early in the design process. It enables teams to test ideas quickly, gather user feedback, and iterate before investing in full development. Prototypes also improve communication between team members and stakeholders by providing tangible representations of abstract concepts.

Prototyping helps validate assumptions, explore multiple solutions, and ensure that the final product meets user needs. It also facilitates better collaboration between designers and developers by providing clear specifications and interaction details.

How to Create Effective Prototypes?

To create effective prototypes, start with clear objectives about what you want to test or communicate, choose the appropriate fidelity level for your goals, focus on the most critical user flows and interactions, and involve users in testing early and often. Use tools that match your team's skills and project requirements.

Best practices include starting with low-fidelity prototypes and increasing detail as needed, testing with real users to validate assumptions, iterating quickly based on feedback, documenting insights and decisions, and ensuring prototypes are accessible to all team members who need to reference them.

Latest POSTS
Explore Our Blog
Sign up for our UX Blog

Don't miss the latest! We'll notify you of each new post.

How can we help_hand help you?