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UX Glossary

Dark Patterns

UX Glossary - Dark Patterns

What are Dark Patterns?

Dark Patterns are design features that manipulate users into specific actions, often prioritizing the company/business needs over the user's best interests. These deceptive design practices trick users into doing things they didn't intend to do, such as signing up for services, making purchases, or sharing personal information.

Common examples of dark patterns include hidden costs revealed at checkout, making it difficult to cancel subscriptions, pre-checked boxes for additional services, confusing unsubscribe processes, and misleading button labels. These practices exploit cognitive biases and user expectations to benefit the business at the expense of user trust and satisfaction.

Why Should Dark Patterns be Avoided?

Dark patterns should be avoided because they damage user trust, harm brand reputation, and can lead to legal consequences. While they might provide short-term business gains, they ultimately result in user frustration, negative reviews, and customer churn. Many jurisdictions are implementing regulations against deceptive design practices.

Ethical design practices that prioritize user needs and transparency build stronger, more sustainable relationships with customers. Companies that avoid dark patterns often see higher customer satisfaction, better retention rates, and stronger brand loyalty in the long term.

How to Avoid Dark Patterns?

To avoid dark patterns, prioritize transparency and user empowerment in all design decisions. Make important information clearly visible, use honest and descriptive labels for buttons and actions, provide easy ways to cancel or modify services, and ensure that user choices are genuinely voluntary and informed.

Regularly audit your designs for potentially deceptive elements, involve ethics considerations in design reviews, test designs with real users to identify confusing or misleading elements, and establish design principles that prioritize user needs and trust. Always ask whether a design decision serves the user's best interests, not just business goals.

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