Something that will make people say; ‘Wow that works so well, why didn’t they think of this before ?’. Imagine the sense of satisfaction when your users tell you that you’ve solved a daily frustration better than anybody else.
Similarly, imagine the disappointment when they tell you that your design doesn’t work well at all? This is unfortunately what happens with quite a lot of applications, products and services. So, what is the secret to getting it right? Well, in short, to get it right, you need to:
The first point was discussed here but let me elaborate on the other 2.
Easy is simple to users, as every interaction is presented in a way that is expected or familiar. The more it works as expected the easier it is to use, and this applies as much to new services or industries (e.g. IoT),  as it does to existing industries. The application might be new but that means more than ever that you should understand what users are familiar with to create it. Very often you can find inspiration for those ‘familiar patterns’ in a totally different domain. For instance, if you are building a healthcare app that requires search functionality, and most of your users use Linkedin, then you should use a similar search design pattern to make it feel familiar.
Nobody gets it right first time. Very often companies build a complete ‘all-dancing and singing’ solution, wait for user feedback and then use that feedback to develop the next version. That is a very expensive way (and dangerous) way of doing things and totally unnecessary. Overall concepts can be tested with representative users during the development of a single product release with prototypes that are literally still on a paper drawing board. This is a great way to explore which concept works best and then test the set of details. It also ensures that you get it right on product release because you recognized you cannot get it right first time by iterating during development rather than from one release to another.
To design a ‘wow’ interaction you need to:
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