A sketch on the back of a napkin, a few lines on the whiteboard, a fully interactive digital mockup – prototypes are anything that makes your ideas more tangible. Ranging from conceptual to concrete, they are excellent tools for communicating, testing, and even marketing ideas throughout a design project.
While most stakeholders understand the value of prototyping, many can be unclear about what purpose they serve and how to create the best prototype for the project’s current stage. The level of detail a prototype achieves will vary depending on how far along the project is, what kind of questions it hopes to answer, and the time and resources available. The sections below describe three broad categories of prototypes (Low, Medium, and High Fidelity) and give an idea of when, where, why, and how to use them.
In the early stages of a design project, the concepts can be abstract and details fuzzy. Creating low-fidelity prototypes is an excellent way to facilitate early discussions with stakeholders and converge on a design direction. These prototypes place emphasis on demonstrating concepts while leaving aside detailed visuals, interactivity, and precision. They are simple, cheap, and easy to create, making them the ideal tool at stages where the design direction is in flux.
“Fail early, fail often, but always fail forwards”
John C Maxwell
The medium fidelity stage is where prototypes take on an increasing level of detail and accuracy. Medium-fidelity prototypes begin to represent the look and feel of a product, making them more suitable for user testing and feedback. They allow designers to ask more sophisticated questions and can lead to more meaningful insights.
Often, stakeholders hear the word “prototype” and expect something approaching a final product, minus a few bells and whistles. At the medium-fidelity stage, too much detail can feed into this expectation and give stakeholders the impression that design decisions are more final than they really are. Designers should ensure that the level of detail a prototype achieves is appropriate for the stage of the project and the questions being asked. In other words, don’t add flames and a spoiler when you’re still deciding what kind of car to build.
High-fidelity prototypes are increasingly sophisticated representations of a product that are useful in the later stages of a project when the final design begins to take shape. When major design decisions have been settled, questions arise about finer details like interactivity, visuals, and specific use cases.
High-fidelity prototypes take more effort to create (and are often harder to change) but reward us with much richer insight into how our users experience the product.
The broad brush with which we apply the label “prototype” can seem confusing, but keeping in mind a few basic things can help us get the most out of these valuable tools:
Happy prototyping!
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