What Usability Testing Does and
Doesn’t Tell You

We are increasingly asked to conduct a usability test with a digital product in the latter stages of development. This means we come in to test at the stage where the wireframes are already worked out and the client is working on the coding and visual / brand design of the digital product.

So we create our testing protocol, recruit end users and conduct the testing. So far so good. Once we present the results however, more interesting questions come up. Questions like: so can you show me what the redesigned page will look like now? Half of the users didn’t complete their task, was that because of the testing environment? Was this product what they were looking for? Did the users get a good sense of the value of this digital product? Did they miss anything?

What's in a Name?

Ok, let’s step back for a minute. Usability testing, like any other UCD/HCI technique, has a specific approach with specific - high value - outcomes. This technique has two terms in it: ‘usability’ and ‘testing’.

Let’s look at the first term: we’re testing. That means that the product is being examined, assessed, measured, and verified, to determine, objectively, whether or not it meets certain defined criteria. The outcome is pass or fail, just like with a school test, a product safety test and a software quality assurance test. Testing can, and should happen early, with a prototype of the product, on paper or in mock-ups or simple code / html. Testing is often done at specific times in the development process, for usability testing it is preferably done when there is an early design, but there are other good times to test later in the development process.

Let’s look at the second term: we’re testing the usability of a digital product (or other user interface). Usability has a well-established definition as well. It includes effectiveness (can I do with the website what I wanted do to, can I find the information), efficiency (how long does that take, how much effort do I have to put in to make it work) satisfaction (was the experience positive, engaging) and learnability (how long is reasonable for me to learn how to use this).

What it's Not

When we’re doing usability testing that is what we’re testing: the usability, how easy is it to use this product. So what aren’t we testing? This usability testing thing doesn’t validate the product value. This is because of the low number of participants in a test project - typically anywhere between 8-18 people. This is also because of the context of the test setting: the setting doesn’t replicate all the different contexts a user would encounter in ordinary life. We’re asking each person to perform a task, not because they want to or based on a need they have identified, but because it’s part of the test. Even though you do get some anecdotal feedback that is valuable during the test sessions, these anecdotes are simply no basis for firm statements on the customer / user value of your product.

Design Solutions

Usability testing is diagnostic, not prescriptive: it clearly tells you where the usability issues are but it doesn’t give you clear, accurate design solutions. Users are quite capable of telling you something doesn’t work according to their needs, expectations and logic, but after that it turns out to be a lot harder to come up with reasonable solutions for the less than ideal interaction they just had. You can’t expect a participant, who has just done a usability test, to switch quickly from analysis to good design solutions without knowing the project / product boundaries and design rationale that led to this user experience. Unfortunately, what we see too often in presenting usability findings are knee jerk reactions / quick fixes that seem the most obvious solution at first glance. In reality, product designers need time to assess usability results in the full context of the project / product boundaries. They are the people who are much better positioned to come up with reasonable fixes to experience flaws. 

What usability testing does do is identify what is likely to go wrong with your user experience flows, functionality, page layouts and where the user needs are not met or understood. It is truly the software Quality Assurance of Experience Design, making sure we maximize the potential of a product or service experience and not let some interactions – mechanisms of reaching value - get in the way.

Tedde van Gelderen


Let's Talk!

shaunPlease email Shaun Illingworth, Managing Director, at contact@akendi.com or 1.866.585.1660 x0 for questions and more information about how we help optimize your user experience design, digital product design, physical product design, or wayfinding & signage.

Akendi is a customer research, user experience design & product strategy firm. We are passionate about the creation of intentional experiences – whether those involve digital products, physical products, mobile, web or bricks-and-mortar interactions. We work shoulder-to-shoulder to improve the experiences you deliver.
Leaders in Intentional Experience Design™ for companies:New York, Boston, Toronto, Ottawa, Vancouver, San Francisco, California, NYC, Canada
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